Card

Twice Upon a Time // Unlikely Meeting

Mana cost {4}{U}{U} // {2}{U}

Sorcery // Sorcery — Adventure

Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time. // Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Extra-turn card: not allowed in brackets 1–2, two at most in bracket 3. Part of 10 known combos. 10 official rulings.

Commander
Legal
Printing
Rare · WHO · #61
Cheapest printing
€0.10
EDHREC salt
0.67
Color identity
Blue

Scryfall · EDHREC

Bracket

  • B1 Exhibition — not allowed: Extra-turn cards are not allowed
  • B2 Core — not allowed: Extra-turn cards are not allowed
  • B3 Upgraded — counts toward 2 extra-turn cards (Lotus Vault house cap): Counts toward the 2 extra-turn cards allowed (Lotus Vault house cap)
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • Extra-turn card, two at most in bracket 3 (Lotus Vault house cap)
  • Nonland tutor, two at most in brackets 1–2 and four in bracket 3 (Lotus Vault house cap)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

10 known combos.

Combos: Commander Spellbook

Rulings

  • 2023-10-13 · Wizards of the Coast
    In every zone other than the stack, Twice Upon a Time uses only its non-Adventure characteristics, and you ignore its alternative characteristics in those cases. For example, while it's in your graveyard, its mana value is 6.
  • 2023-10-13 · Wizards of the Coast
    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.
  • 2023-10-13 · Wizards of the Coast
    You must still follow any relevant timing rules for the non-Adventure spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
  • 2023-10-13 · Wizards of the Coast
    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
  • 2023-10-13 · Wizards of the Coast
    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a non-Adventure spell.
  • 2023-10-13 · Wizards of the Coast
    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
  • 2023-10-13 · Wizards of the Coast
    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
  • 2023-10-13 · Wizards of the Coast
    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • 2023-10-13 · Wizards of the Coast
    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.
  • 2023-10-13 · Wizards of the Coast
    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a non-Adventure spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

Rulings: Scryfall · Wizards of the Coast

Cards with the same role that fit in the same deck.