Card
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha
Mana cost {3}{R}{G} //
Legendary Creature — Human Werewolf // Legendary Creature — Werewolf
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. // Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich.
No bracket restriction: playable from bracket 1. Part of 1 known combo. 6 official rulings.
- Commander
- Legal
- Printing
- Mythic · EMN · #191
- Cheapest printing
- €2.63
- EDHREC salt
- 0.14
- Color identity
- Green, Red
- Keywords
- Transform, Fight
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
1 known combo.
Combos: Commander Spellbook
Rulings
- 2016-07-13 · Wizards of the Coast
If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha's first ability resolves, the targeted creature won't deal or be dealt damage. - 2016-07-13 · Wizards of the Coast
You choose the target of the Ulrich, Uncontested Alpha's first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves. - 2016-07-13 · Wizards of the Coast
Ulrich, Uncontested Alpha's last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger. - 2016-07-13 · Wizards of the Coast
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger. - 2016-07-13 · Wizards of the Coast
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn. - 2016-07-13 · Wizards of the Coast
If the targeted creature is an illegal target when Ulrich, Uncontested Alpha's first ability tries to resolve, the ability doesn't resolve.
Rulings: Scryfall · Wizards of the Coast