Card

Vorinclex // The Grand Evolution

Mana cost {3}{G}{G} //

Legendary Creature — Phyrexian Praetor // Enchantment — Saga

Trample, reach When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle. {6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).

No bracket restriction: playable from bracket 1. Part of 1 known combo. 4 official rulings.

Commander
Legal
Printing
Mythic · MOM · #213
Cheapest printing
€5.93
EDHREC salt
0.51
Color identity
Green
Keywords
Reach, Transform, Trample, Fight, Mill

Scryfall · EDHREC

Bracket

  • B1 Exhibition — allowed: No restriction at this bracket
  • B2 Core — allowed: No restriction at this bracket
  • B3 Upgraded — allowed: No restriction at this bracket
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • No Game Changer, mass land denial, extra turn, tutor or two-card combo

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

1 known combo.

Combos: Commander Spellbook

Rulings

  • 2023-04-14 · Wizards of the Coast
    The set of creatures that gain the activated fight ability is determined as the chapter III ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain that ability. Notably, Vorinclex won’t be back on the battlefield yet, so it won’t gain the ability either.
  • 2023-04-14 · Wizards of the Coast
    The Forest cards you find can be any land cards with the Forest land type, not just ones named Forest.
  • 2023-04-14 · Wizards of the Coast
    If some of the creatures are illegal targets as the chapter II ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.
  • 2023-04-14 · Wizards of the Coast
    You choose how many targets the chapter II ability of The Grand Evolution has and how the counters are distributed as you put the ability onto the stack. Each target must receive at least one counter.

Rulings: Scryfall · Wizards of the Coast

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