Card
Yes Man, Personal Securitron
Mana cost {2}{W}
Legendary Artifact Creature — Robot 2/2
{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
No bracket restriction: playable from bracket 1. 3 official rulings.
- Commander
- Legal
- Printing
- Rare · PIP · #29
- Cheapest printing
- €1.96
- EDHREC salt
- 0.25
- Color identity
- White
- Keywords
- Wild Card
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
No known combos for this card.
Combos: Commander Spellbook
Rulings
- 2024-03-08 · Wizards of the Coast
If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man. - 2024-03-08 · Wizards of the Coast
When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told. - 2024-03-08 · Wizards of the Coast
When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
Rulings: Scryfall · Wizards of the Coast