Card
Uchbenbak, the Great Mistake
Mana cost {3}{U}{B}
Legendary Creature — Skeleton Horror 6/4
Vigilance, menace Descend 8 — {4}{U}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
No bracket restriction: playable from bracket 1. 6 official rulings.
- Commander
- Legal
- Printing
- Uncommon · LCI · #242
- Cheapest printing
- €0.02
- EDHREC salt
- 0.50
- Color identity
- Black, Blue
- Keywords
- Vigilance, Descend, Menace
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
No known combos for this card.
Combos: Commander Spellbook
Rulings
- 2023-11-10 · Wizards of the Coast
Cards with the ability word "descend N" have abilities that care if you have at least N permanent cards in your graveyard. - 2023-11-10 · Wizards of the Coast
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen. - 2023-11-10 · Wizards of the Coast
Multiple finality counters on a single permanent are redundant. - 2023-11-10 · Wizards of the Coast
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. - 2023-11-10 · Wizards of the Coast
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. - 2023-11-10 · Wizards of the Coast
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Rulings: Scryfall · Wizards of the Coast