Card

Coram, the Undertaker

Mana cost {1}{B}{R}{G}

Legendary Creature — Human Warrior 0/5

Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.

No bracket restriction: playable from bracket 1. 7 official rulings.

Commander
Legal
Printing
Mythic · M3C · #7
Cheapest printing
€0.26
EDHREC salt
0.45
Color identity
Black, Green, Red
Keywords
Mill

Scryfall · EDHREC

Bracket

  • B1 Exhibition — allowed: No restriction at this bracket
  • B2 Core — allowed: No restriction at this bracket
  • B3 Upgraded — allowed: No restriction at this bracket
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • No Game Changer, mass land denial, extra turn, tutor or two-card combo

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

No known combos for this card.

Combos: Commander Spellbook

Rulings

  • 2024-06-07 · Wizards of the Coast
    If you play a land or cast a spell from a graveyard using another permission, it won't stop you from using Coram's permission to do the same thing later in the turn, provided you haven't already done so.
  • 2024-06-07 · Wizards of the Coast
    You pay all costs and follow all timing rules for lands played and spells cast this way.
  • 2024-06-07 · Wizards of the Coast
    The value of X will change as the greatest power among creature cards in all graveyards changes.
  • 2024-06-07 · Wizards of the Coast
    If it's your turn, you control Coram, and another player has permission to play a card in a graveyard that was put there from a library this turn (perhaps because it's an instant card they own that has flashback), whoever gets priority sooner will have the first chance to play that card. In most cases, this will be you, since the active player receives priority after a spell or ability resolves.
  • 2024-06-07 · Wizards of the Coast
    Coram's first ability applies only while it is on the battlefield. In all other zones, its power is 0.
  • 2024-06-07 · Wizards of the Coast
    If you play a land, cast a spell, or both using the permission granted by Coram's last ability and then have a new Coram come under your control in the same turn, you can still play a land, cast a spell, or both using the new Coram's permission.
  • 2024-06-07 · Wizards of the Coast
    Once you begin to cast a spell this way, losing control of Coram won't affect it. You can finish casting it as normal.

Rulings: Scryfall · Wizards of the Coast

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