Card
Ultimecia, Time Sorceress // Ultimecia, Omnipotent
Mana cost {3}{U}{B} //
Legendary Creature — Human Warlock // Legendary Creature — Nightmare Warlock
Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia. // Menace (This creature can't be blocked except by two or more creatures.) Time Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.
Extra-turn card: not allowed in brackets 1–2, two at most in bracket 3. Part of 85 known combos. 8 official rulings.
- Commander
- Legal
- Printing
- Uncommon · FIN · #247
- Cheapest printing
- €0.09
- EDHREC salt
- 0.30
- Color identity
- Black, Blue
- Keywords
- Surveil, Transform, Menace, Time Compression
Bracket
- B1 Exhibition — not allowed: Extra-turn cards are not allowed
- B2 Core — not allowed: Extra-turn cards are not allowed
- B3 Upgraded — counts toward 2 extra-turn cards (Lotus Vault house cap): Counts toward the 2 extra-turn cards allowed (Lotus Vault house cap)
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Extra-turn card, two at most in bracket 3 (Lotus Vault house cap)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
85 known combos.
Combos: Commander Spellbook
Rulings
- 2025-06-06 · Wizards of the Coast
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator. - 2025-06-06 · Wizards of the Coast
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up. - 2025-06-06 · Wizards of the Coast
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored. - 2025-06-06 · Wizards of the Coast
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up. - 2025-06-06 · Wizards of the Coast
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile. - 2025-06-06 · Wizards of the Coast
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so. - 2025-06-06 · Wizards of the Coast
The back face of a nonmodal double-faced card usually has a color indicator that defines its color. - 2025-06-06 · Wizards of the Coast
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
Rulings: Scryfall · Wizards of the Coast