Card
Heroes in a Half Shell
Mana cost {W}{U}{B}{R}{G}
Legendary Creature — Mutant Ninja Turtle 5/5
Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
No bracket restriction: playable from bracket 1. 1 official ruling.
- Commander
- Legal
- Printing
- Mythic · TMC · #6
- Cheapest printing
- €0.59
- EDHREC salt
- —
- Color identity
- Black, Green, Red, Blue, White
- Keywords
- Vigilance, Haste, Trample, Menace
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
No known combos for this card.
Combos: Commander Spellbook
Rulings
- 2026-01-27 · Wizards of the Coast
If creatures you control deal combat damage to multiple players at the same time, Heroes in a Half Shell's last ability will trigger for each of those players. When one of those abilities resolves, it will put counters only on Mutants, Ninjas, and/or Turtles that dealt combat damage to the appropriate player.
Rulings: Scryfall · Wizards of the Coast