Card
Nazar, the Velvet Fang
Mana cost {3}{B}
Legendary Creature — Vampire Warlock 3/3
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a feeding counter on Nazar. Whenever Nazar attacks, you may remove three feeding counters from it. If you do, you draw three cards and you lose 3 life.
No bracket restriction: playable from bracket 1. 5 official rulings.
- Commander
- Legal
- Printing
- Uncommon · J25 · #43
- Cheapest printing
- €0.45
- EDHREC salt
- 0.12
- Color identity
- Black
- Keywords
- Menace
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
No known combos for this card.
Combos: Commander Spellbook
Rulings
- 2024-11-08 · Wizards of the Coast
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Nazar's second ability triggers only once. - 2024-11-08 · Wizards of the Coast
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Nazar's second ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. - 2024-11-08 · Wizards of the Coast
In a Two-Headed Giant game, life gained by your teammate won't cause Nazar's second ability to trigger, even though it caused your team's life total to increase. - 2024-11-08 · Wizards of the Coast
Nazar's second ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper. - 2024-11-08 · Wizards of the Coast
If Nazar isn't on the battlefield as its last ability resolves, you can't remove three feeding counters from it, even if it had three or more feeding counters on it before it left the battlefield. You won't draw cards or lose life.
Rulings: Scryfall · Wizards of the Coast