Card
Iymrith, Desert Doom
Mana cost {3}{U}{U}
Legendary Creature — Dragon 5/5
Flying Iymrith has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
No bracket restriction: playable from bracket 1. 2 official rulings.
- Commander
- Legal
- Printing
- Mythic · AFR · #62
- Cheapest printing
- €1.49
- EDHREC salt
- 0.19
- Color identity
- Blue
- Keywords
- Flying
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
No known combos for this card.
Combos: Commander Spellbook
Rulings
- 2021-07-23 · Wizards of the Coast
If a spell or ability an opponent controls targets Iymrith, Desert Doom while it is tapped, finding a way to untap it in response will not cause its ward ability to trigger. - 2021-07-23 · Wizards of the Coast
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
Rulings: Scryfall · Wizards of the Coast