Card
Memory Vessel
Mana cost {3}{R}{R}
{T}, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Part of 1 known combo, one of them two-card. 3 official rulings.
- Commander
- Legal
- Printing
- Mythic · BIG · #13
- Cheapest printing
- €0.37
- EDHREC salt
- 0.53
- Color identity
- Red
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Doomsday Excruciator
- B2 Core — Not in the same deck as its two-card combo partner: Doomsday Excruciator
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Doomsday Excruciator
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Doomsday Excruciator (early with Doomsday Excruciator)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
1 known combo, one of them two-card.
- Memory Vessel + Doomsday Excruciator
Produces: Each opponent loses the game, Exile all libraries
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-04-12 · Wizards of the Coast
Players pay all costs and follow all normal timing rules for cards played from exile with Memory Vessel's ability. For example, if an exiled card is a land card, its owner may play it only during their main phase while the stack is empty. - 2024-04-12 · Wizards of the Coast
Memory Vessel has received a minor update to its Oracle text to clarify that players can play only cards they exiled from their library during the effect of the activated ability, not the Memory Vessel that was exiled to activate the ability. - 2024-04-12 · Wizards of the Coast
Players may still play cards from zones other than their hand if something would allow them to do so.
Rulings: Scryfall · Wizards of the Coast