Card
Angel of Destiny
Mana cost {3}{W}{W}
Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Part of 7 known combos, one of them two-card. 4 official rulings.
- Commander
- Legal
- Printing
- Mythic · ZNR · #2
- Cheapest printing
- €7.21
- EDHREC salt
- 0.77
- Color identity
- White
- Keywords
- Flying, Double strike
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Seize the Day
- B2 Core — Not in the same deck as its two-card combo partner: Seize the Day
- B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Seize the Day (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
7 known combos, one of them two-card.
- Angel of Destiny + Seize the Day
Produces: Each opponent loses the game
View on Commander Spellbook - Angel of Destiny + The Master, Multiplied + Blade of Selves
Produces: Target opponent loses the game
View on Commander Spellbook - Angel of Destiny + The Master, Multiplied + Duke Ulder Ravengard
Produces: Target opponent loses the game
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2020-09-25 · Wizards of the Coast
If a creature you control somehow deals combat damage to you (most likely because its combat damage was redirected), you gain twice that much life as a single life-gaining event. - 2020-09-25 · Wizards of the Coast
In a Two-Headed Giant game, Angel of Destiny's last ability can trigger as long as your team's life total is greater than your team's starting life total by 15 or more life. - 2020-09-25 · Wizards of the Coast
All first-strike combat damage is dealt at the same time, and, separately, all regular combat damage is dealt at the same time. If one of those amounts of combat damage is enough to cause the player being dealt damage to lose the game, Angel of Destiny's first triggered ability has you gain life, but the other player has already lost the game and can't gain life. - 2020-09-25 · Wizards of the Coast
If Angel of Destiny leaves the battlefield before your end step, its last ability won't trigger and won't cause a player to lose the game, even if Angel of Destiny attacked that player earlier.
Rulings: Scryfall · Wizards of the Coast