Card
Skullbriar, the Walking Grave
Mana cost {B}{G}
Legendary Creature — Zombie Elemental 1/1
Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
No bracket restriction: playable from bracket 1. Part of 26 known combos. 7 official rulings.
- Commander
- Legal
- Printing
- Rare · CM2 · #165
- Cheapest printing
- €0.67
- EDHREC salt
- 0.32
- Color identity
- Black, Green
- Keywords
- Haste
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
26 known combos.
- Athreos, Shroud-Veiled + Skullbriar, the Walking Grave + Altar of Dementia
Produces: Infinite death triggers, Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook - Skullbriar, the Walking Grave + Illicit Masquerade + Perigee Beckoner + Carrion Feeder
Produces: Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers
View on Commander Spellbook - Athreos, Shroud-Veiled + Skullbriar, the Walking Grave + Ashnod's Altar
Produces: Infinite colorless mana, Infinite death triggers, Infinite creature ETB
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2011-09-22 · Wizards of the Coast
The counters that remain on Skullbriar as it changes zones aren't "placed" on Skullbriar. Effects like Doubling Season's and Melira, Sylvok Outcast's won't affect those counters. - 2011-09-22 · Wizards of the Coast
Skullbriar's last ability only works if it has that ability in the zone it's moving from. For example, with Yixlid Jailer ("Cards in graveyards lose all abilities") on the battlefield, a Skullbriar with a counter on it in a graveyard loses that counter when it's put onto the battlefield. Conversely, that Skullbriar moving from the graveyard to the battlefield would retain that counter if Humility ("All creatures lose all abilities and are 1/1") were on the battlefield; if Skullbriar then left the battlefield with Humility still on the battlefield, it would lose the counter. - 2011-09-22 · Wizards of the Coast
Counters that adjust power and/or toughness affect Skullbriar's power and/or toughness in zones other than the battlefield. For example, a Skullbriar in the command zone with a +1/+1 counter on it will be 2/2. - 2011-09-22 · Wizards of the Coast
Effects that last "for as long as that creature has a [kind of] counter on it," such as Aven Mimeomancer's, stop applying to Skullbriar once it leaves the battlefield. Even though Skullbriar retains the counters, it becomes a new object with no relation to its last existence in its previous zone. - 2011-09-22 · Wizards of the Coast
If a card becomes a copy of Skullbriar, counters will remain on that card when it leaves the battlefield (unless it goes to your hand or library). Once it does so, it stops being a copy of Skullbriar, so those counters will cease to exist when that card next changes zones. - 2011-09-22 · Wizards of the Coast
Skullbriar retains all counters, not just +1/+1 counters. - 2011-09-22 · Wizards of the Coast
Skullbriar will get one +1/+1 counter each time it deals combat damage to a player (including you if its combat damage gets redirected), regardless of how much damage is dealt.
Rulings: Scryfall · Wizards of the Coast