Card

Builder's Talent

Mana cost {1}{W}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 0/4 white Wall creature token with defender. {W}: Level 2 Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.

Part of 27 known combos, one of them two-card. 6 official rulings.

Commander
Legal
Printing
Uncommon · BLB · #5
Cheapest printing
€0.10
EDHREC salt
0.71
Color identity
White

Scryfall · EDHREC

Bracket

  • B1 Exhibition — Not in the same deck as its two-card combo partner: Lonis, Genetics Expert
  • B2 Core — Not in the same deck as its two-card combo partner: Lonis, Genetics Expert
  • B3 Upgraded — Not in the same deck as its early two-card combo partner: Lonis, Genetics Expert
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • Two-card combo with Lonis, Genetics Expert (early with Lonis, Genetics Expert)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

27 known combos, one of them two-card.

Combos: Commander Spellbook

Rulings

  • 2024-07-26 · Wizards of the Coast
    Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • 2024-07-26 · Wizards of the Coast
    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • 2024-07-26 · Wizards of the Coast
    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 2024-07-26 · Wizards of the Coast
    Gaining a level won't remove abilities that a Class had at a previous level.
  • 2024-07-26 · Wizards of the Coast
    Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 2024-07-26 · Wizards of the Coast
    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Rulings: Scryfall · Wizards of the Coast

Cards with the same role that fit in the same deck.