Card
Maralen of the Mornsong
Mana cost {1}{B}{B}
Legendary Creature — Elf Wizard 2/3
Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Part of 36 known combos, 3 of them two-card. 6 official rulings.
- Commander
- Legal
- Printing
- Rare · MOR · #65
- Cheapest printing
- €8.14
- EDHREC salt
- 1.06
- Color identity
- Black
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Opposition Agent, Stranglehold, Mindlock Orb
- B2 Core — Not in the same deck as its two-card combo partners: Opposition Agent, Stranglehold, Mindlock Orb
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Opposition Agent, Stranglehold, Mindlock Orb
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Nonland tutor, two at most in brackets 1–2 and four in bracket 3 (Lotus Vault house cap)
- Two-card combo with Opposition Agent, Stranglehold, Mindlock Orb (early with Opposition Agent, Stranglehold, Mindlock Orb)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
36 known combos, 3 of them two-card.
- Maralen of the Mornsong + Opposition Agent
Produces: Lock, Players can't draw cards, Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
View on Commander Spellbook - Maralen of the Mornsong + Stranglehold
Produces: Opponents can't search libraries, Lock, Players can't draw cards
View on Commander Spellbook - Maralen of the Mornsong + Mindlock Orb
Produces: Players can't search libraries, Lock, Players can't draw cards
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2008-04-01 · Wizards of the Coast
Maralen prevents players from drawing cards for any reason, including as a cost, as an effect, and as a result of the “draw a card” turn-based action during the draw step. - 2008-04-01 · Wizards of the Coast
While Maralen is on the battlefield, no player can lose the game due to being instructed to draw a card with an empty library. - 2008-04-01 · Wizards of the Coast
While Maralen is on the battlefield, a player can’t choose to draw cards (or choose to have another player draw cards) as a spell or ability resolves. For example, if you cast the Development side of Research // Development (“Put a 3/1 red Elemental creature token onto the battlefield unless any opponent lets you draw a card. Repeat this process two more times.”), you’ll put three Elemental tokens onto the battlefield because your opponents can’t “let you draw a card.” - 2008-04-01 · Wizards of the Coast
The effect of the triggered ability is mandatory. The life loss isn’t a payment; you’ll lose 3 life even if you have 3 or less life left. Unless your library is empty, you must put a card from your library into your hand. - 2008-04-01 · Wizards of the Coast
While Maralen is on the battlefield, replacement effects that instruct a player to do something instead of drawing a card won’t work. - 2008-04-01 · Wizards of the Coast
In a Two-Headed Giant game, Maralen’s triggered ability will trigger twice per draw step (once for each player on the active team). Maralen’s controller chooses the order to put the abilities on the stack.
Rulings: Scryfall · Wizards of the Coast