Card
Sword of the Meek
Mana cost {2}
Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
No bracket restriction: playable from bracket 1. Part of 450 known combos. 5 official rulings.
- Commander
- Legal
- Printing
- Uncommon · FUT · #165
- Cheapest printing
- €0.28
- EDHREC salt
- 0.55
- Keywords
- Equip
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
450 known combos.
- Thopter Foundry + Time Sieve + Sword of the Meek
Produces: Infinite turns, Lock
View on Commander Spellbook - Thopter Foundry + Sword of the Meek + Ashnod's Altar
Produces: Infinite colorless mana, Infinite death triggers, Infinite creature ETB
View on Commander Spellbook - Urza, Lord High Artificer + Thopter Foundry + Sword of the Meek
Produces: Cast all spells in your library, Infinite blue mana, Infinite creature tokens
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2020-08-07 · Wizards of the Coast
If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering. - 2020-08-07 · Wizards of the Coast
Any creature can be equipped with Sword of the Meek, not just 1/1 creatures. - 2020-08-07 · Wizards of the Coast
Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield. - 2020-08-07 · Wizards of the Coast
Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature. - 2020-08-07 · Wizards of the Coast
If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
Rulings: Scryfall · Wizards of the Coast