Card
Fire Lord Azula
Mana cost {1}{U}{B}{R}
Legendary Creature — Human Noble 4/4
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
No bracket restriction: playable from bracket 1. Part of 94 known combos. 12 official rulings.
- Commander
- Legal
- Printing
- Rare · TLA · #220
- Cheapest printing
- €1.22
- EDHREC salt
- —
- Color identity
- Black, Red, Blue
- Keywords
- Firebending
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
94 known combos.
- Fire Lord Azula + Narset's Reversal + Frantic Search
Produces: Infinite self-discard triggers, Infinite draw triggers, Infinite looting
View on Commander Spellbook - Fire Lord Azula + Narset's Reversal + Storm-Kiln Artist
Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
View on Commander Spellbook - Fire Lord Azula + Snap + Dualcaster Mage
Produces: Infinite untap of lands you control, Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2025-10-02 · Wizards of the Coast
Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves. - 2025-10-02 · Wizards of the Coast
"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end." - 2025-10-02 · Wizards of the Coast
Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt. - 2025-10-02 · Wizards of the Coast
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. - 2025-10-02 · Wizards of the Coast
You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. - 2025-10-02 · Wizards of the Coast
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal). - 2025-10-02 · Wizards of the Coast
Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana. - 2025-10-02 · Wizards of the Coast
Firebending abilities aren't mana abilities. They use the stack and can be responded to. - 2025-10-02 · Wizards of the Coast
Any other mana you add during combat will still be lost as normal when moving between steps of combat. - 2025-10-02 · Wizards of the Coast
If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X. - 2025-10-02 · Wizards of the Coast
Azula's ability and the copy it creates both resolve before the spell that caused the ability to trigger. They resolve even if the spell is countered before the copy is created. - 2025-10-02 · Wizards of the Coast
A resolving copy of a permanent spell becomes a token. That token isn't "created" and won't interact with abilities that care about tokens being created.
Rulings: Scryfall · Wizards of the Coast