Card
Ezio Auditore da Firenze
Mana cost {1}{B}
Legendary Creature — Human Assassin 3/2
Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
Part of 3 known combos, 3 of them two-card. 2 official rulings.
- Commander
- Legal
- Printing
- Mythic · ACR · #25
- Cheapest printing
- €4.50
- EDHREC salt
- 0.62
- Color identity
- Black, Green, Red, Blue, White
- Keywords
- Menace
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Sorin Markov, Tree of Perdition, Magister Sphinx
- B2 Core — Not in the same deck as its two-card combo partners: Sorin Markov, Tree of Perdition, Magister Sphinx
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Sorin Markov, Tree of Perdition
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Sorin Markov, Tree of Perdition, Magister Sphinx (early with Sorin Markov, Tree of Perdition)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
3 known combos, 3 of them two-card.
- Ezio Auditore da Firenze + Sorin Markov
Produces: Near-infinite lifeloss for target opponent, Target opponent loses the game
View on Commander Spellbook - Ezio Auditore da Firenze + Tree of Perdition
Produces: Near-infinite lifeloss for target opponent, Target opponent loses the game
View on Commander Spellbook - Ezio Auditore da Firenze + Magister Sphinx
Produces: Near-infinite lifeloss for target opponent, Target opponent loses the game
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-07-05 · Wizards of the Coast
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that. - 2024-07-05 · Wizards of the Coast
When Ezio’s triggered ability resolves, it checks to see if that player has 10 or less life at that time. If they do, you may pay {W}{U}{B}{R}{G}. A second “reflexive” ability triggers when you pay this cost. Each player may respond to that triggered ability as normal, but it doesn’t matter what happens to the damaged player’s life total at that point; when that reflexive triggered ability resolves, that player will lose the game no matter what their life total is.
Rulings: Scryfall · Wizards of the Coast