Card
Return the Favor
Mana cost {R}{R}
Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.
Part of 38 known combos, 6 of them two-card. 21 official rulings.
- Commander
- Legal
- Printing
- Uncommon · OTJ · #142
- Cheapest printing
- €0.27
- EDHREC salt
- 0.30
- Color identity
- Red
- Keywords
- Spree
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Narset's Reversal, Pyromancer's Goggles, Prismari, the Inspiration, Alania, Divergent Storm, Kalamax, the Stormsire, Adaptive Training Post
- B2 Core — Not in the same deck as its two-card combo partners: Narset's Reversal, Pyromancer's Goggles, Prismari, the Inspiration, Alania, Divergent Storm, Kalamax, the Stormsire, Adaptive Training Post
- B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Narset's Reversal, Pyromancer's Goggles, Prismari, the Inspiration, Alania, Divergent Storm, Kalamax, the Stormsire, Adaptive Training Post (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
38 known combos, 6 of them two-card.
- Narset's Reversal + Return the Favor
Produces: Infinite magecraft triggers
View on Commander Spellbook - Pyromancer's Goggles + Return the Favor
Produces: Infinite magecraft triggers
View on Commander Spellbook - Prismari, the Inspiration + Return the Favor
Produces: Infinite magecraft triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-04-12 · Wizards of the Coast
If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets. - 2024-04-12 · Wizards of the Coast
If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs. - 2024-04-12 · Wizards of the Coast
The copy made by the effect of Return the Favor's first mode is created on the stack, so it's not "cast" or "activated." - 2024-04-12 · Wizards of the Coast
Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs. - 2024-04-12 · Wizards of the Coast
You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed. - 2024-04-12 · Wizards of the Coast
Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell. - 2024-04-12 · Wizards of the Coast
If a spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X. The same is true for an ability that's copied and an X whose value was determined as the ability was activated. - 2024-04-12 · Wizards of the Coast
You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree. - 2024-04-12 · Wizards of the Coast
If a spell or ability targets multiple things, you can't target it with Return the Favor's second mode, even if all but one of those targets have become illegal. - 2024-04-12 · Wizards of the Coast
No matter which modes you choose, you always follow the instructions in the order they are written. - 2024-04-12 · Wizards of the Coast
If you copy a spell with the first mode, you can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. - 2024-04-12 · Wizards of the Coast
The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects. - 2024-04-12 · Wizards of the Coast
You don't choose the new target for the spell or ability targeted with Return the Favor's second mode until Return the Favor resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets to choose from, the target isn't changed. It doesn't matter if the original target has somehow become illegal itself. - 2024-04-12 · Wizards of the Coast
If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. - 2024-04-12 · Wizards of the Coast
You can't choose the same mode more than once. - 2024-04-12 · Wizards of the Coast
If the copied spell or ability divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets. - 2024-04-12 · Wizards of the Coast
The copy created by the effect of Return the Favor's first mode will have the same targets as the spell or ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal. - 2024-04-12 · Wizards of the Coast
If you copy an activated ability with the first mode, and the activation cost includes a choice, such as a creature to sacrifice or a number of counters to remove, the copy uses that same information. You can't pay the cost again, even if you want to. - 2024-04-12 · Wizards of the Coast
If the copied spell or ability is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones. - 2024-04-12 · Wizards of the Coast
If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes. - 2024-04-12 · Wizards of the Coast
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.
Rulings: Scryfall · Wizards of the Coast