Card
Garruk's Uprising
Mana cost {2}{G}
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
No bracket restriction: playable from bracket 1. Part of 14 known combos. 4 official rulings.
- Commander
- Legal
- Printing
- Uncommon · M21 · #186
- Cheapest printing
- €0.42
- EDHREC salt
- 0.32
- Color identity
- Green
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
14 known combos.
- The Locust God + Garruk's Uprising + Divine Visitation
Produces: Near-infinite creature tokens, Infinite card draw, Near-infinite creature ETB
View on Commander Spellbook - Zombie Infestation + Elemental Bond + Garruk's Uprising + Collective Blessing
Produces: Infinite draw triggers, Infinite rummaging, Infinite self-discard triggers
View on Commander Spellbook - Zombie Infestation + Garruk's Uprising + Garruk's Packleader + Dictate of Heliod
Produces: Infinite draw triggers, Infinite rummaging, Infinite self-discard triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-11-08 · Wizards of the Coast
If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however. - 2024-11-08 · Wizards of the Coast
The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater. - 2024-11-08 · Wizards of the Coast
If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature. - 2024-11-08 · Wizards of the Coast
Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card.
Rulings: Scryfall · Wizards of the Coast