Card
Khârn the Betrayer
Mana cost {3}{R}
Legendary Creature — Astartes Berserker 5/1
Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
No bracket restriction: playable from bracket 1. Part of 8 known combos. 4 official rulings.
- Commander
- Legal
- Printing
- Rare · 40K · #79
- Cheapest printing
- €7.18
- EDHREC salt
- 0.24
- Color identity
- Red
- Keywords
- Berzerker, Sigil of Corruption, The Betrayer
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
8 known combos.
- Khârn the Betrayer + Daring Thief + Pemmin's Aura + Paradise Mantle
Produces: Infinite card draw, Infinite card draw for target opponent, Infinite draw triggers
View on Commander Spellbook - Khârn the Betrayer + Martyrdom + Spiteful Visions + Angel's Grace
Produces: Infinite card draw, Infinite draw triggers, Near-infinite card draw for each opponent
View on Commander Spellbook - Khârn the Betrayer + Daring Thief + Freed from the Real + Paradise Mantle
Produces: Infinite card draw, Infinite card draw for target opponent, Infinite draw triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2022-10-07 · Wizards of the Coast
An opponent gaining control of it is part of the replacement effect and happens immediately, even if you are in the middle of resolving the spell or ability and it has more instructions to perform after taking damage. - 2022-10-07 · Wizards of the Coast
In some cases, a single spell or ability will deal damage to this creature multiple times during its resolution. In that case, a new player gains control of it each time, its ability triggers once each time, and the appropriate players control those triggers. After that spell or ability is done resolving, all of those triggers are put onto the stack in turn order, starting with the active player (or the next player in turn order if the active player isn't involved). Usually, this means that the cards are drawn in a different order than the control-changing effects took place. - 2022-10-07 · Wizards of the Coast
In contrast, the Sigil of Corruption ability is a triggered ability, and it won't go onto the stack until after the spell or ability that tried to deal damage finishes resolving. - 2022-10-07 · Wizards of the Coast
You lose control of Khârn the Betrayer when it leaves the battlefield or another player gains control of it.
Rulings: Scryfall · Wizards of the Coast