Card

Electro, Assaulting Battery

Mana cost {1}{R}{R}

Legendary Creature — Human Villain 2/3

Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.

No bracket restriction: playable from bracket 1. Part of 26 known combos. 4 official rulings.

Commander
Legal
Printing
Rare · SPM · #76
Cheapest printing
€4.13
EDHREC salt
0.86
Color identity
Red
Keywords
Flying

Scryfall · EDHREC

Bracket

  • B1 Exhibition — allowed: No restriction at this bracket
  • B2 Core — allowed: No restriction at this bracket
  • B3 Upgraded — allowed: No restriction at this bracket
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • No Game Changer, mass land denial, extra turn, tutor or two-card combo

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

26 known combos.

Combos: Commander Spellbook

Rulings

  • 2025-09-19 · Wizards of the Coast
    Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.
  • 2025-09-19 · Wizards of the Coast
    If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.
  • 2025-09-19 · Wizards of the Coast
    You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.
  • 2025-09-19 · Wizards of the Coast
    Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.

Rulings: Scryfall · Wizards of the Coast

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