Card
Contagion Clasp
Mana cost {2}
When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
No bracket restriction: playable from bracket 1. Part of 27 known combos. 7 official rulings.
- Commander
- Legal
- Printing
- Uncommon · SOM · #144
- Cheapest printing
- €0.17
- EDHREC salt
- 0.36
- Keywords
- Proliferate
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
27 known combos.
- Tekuthal, Inquiry Dominus + Magistrate's Scepter + Coretapper + Contagion Clasp
Produces: Infinite turns, Lock
View on Commander Spellbook - Magosi, the Waterveil + Nesting Grounds + Contagion Clasp
Produces: Infinite turns, Lock
View on Commander Spellbook - Kurkesh, Onakke Ancient + Magistrate's Scepter + Contagion Clasp
Produces: Infinite turns, Lock
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2023-02-04 · Wizards of the Coast
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so. - 2023-02-04 · Wizards of the Coast
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. - 2023-02-04 · Wizards of the Coast
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. - 2023-02-04 · Wizards of the Coast
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others. - 2023-02-04 · Wizards of the Coast
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond. - 2023-02-04 · Wizards of the Coast
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it. - 2011-01-01 · Wizards of the Coast
Contagion Clasp's first ability is mandatory. If you're the only player who controls a creature, you must target one of them.
Rulings: Scryfall · Wizards of the Coast