Card
Sedris, the Traitor King
Mana cost {3}{U}{B}{R}
Legendary Creature — Zombie Warrior 5/5
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
No bracket restriction: playable from bracket 1. Part of 5 known combos. 7 official rulings.
- Commander
- Legal
- Printing
- Mythic · ALA · #193
- Cheapest printing
- €0.73
- EDHREC salt
- 0.35
- Color identity
- Black, Red, Blue
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
5 known combos.
- Sedris, the Traitor King + Void Maw + Altar of Dementia + Priest of Gix
Produces: Infinite creature ETB, Infinite creature LTB, Infinitely large creature until end of turn
View on Commander Spellbook - Sedris, the Traitor King + Void Maw + Altar of Dementia + Witch Engine
Produces: Infinite black mana, Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook - Sedris, the Traitor King + Void Maw + Ashnod's Altar + Magus of the Coffers
Produces: Infinite black mana, Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2008-10-01 · Wizards of the Coast
Sedris may cause a creature card in your graveyard to have multiple unearth abilities. (For example, a Fatestitcher in your graveyard would have unearth {U} and unearth {2}{B}.) You may activate either of those abilities. - 2008-10-01 · Wizards of the Coast
If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead — unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it. - 2008-10-01 · Wizards of the Coast
Unearth grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead. - 2008-10-01 · Wizards of the Coast
At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield. - 2008-10-01 · Wizards of the Coast
Despite the appearance of the reminder text, the unearth abilities that Sedris grants are activated abilities of each individual creature card in your graveyard. They're not activated abilities of Sedris. - 2008-10-01 · Wizards of the Coast
Activating a creature card's unearth ability isn't the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not. - 2008-10-01 · Wizards of the Coast
If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
Rulings: Scryfall · Wizards of the Coast