Card
Tezzeret the Seeker
Mana cost {3}{U}{U}
Legendary Planeswalker — Tezzeret
+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Part of 50 known combos, one of them two-card. 6 official rulings.
- Commander
- Legal
- Printing
- Mythic · ALA · #60
- Cheapest printing
- €14.84
- EDHREC salt
- 0.70
- Color identity
- Blue
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Time Vault
- B2 Core — Not in the same deck as its two-card combo partner: Time Vault
- B3 Upgraded — counts toward 4 tutors (Lotus Vault house cap): Counts toward the 4 tutors allowed (Lotus Vault house cap)
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Nonland tutor, two at most in brackets 1–2 and four in bracket 3 (Lotus Vault house cap)
- Two-card combo with Time Vault (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
50 known combos, one of them two-card.
- Coretapper + Magistrate's Scepter + Tezzeret the Seeker
Produces: Infinite turns, Lock
View on Commander Spellbook - Lithoform Engine + Tezzeret the Seeker + Thran Dynamo
Produces: Infinite mana artifacts you control can produce, Infinite untap of artifacts you control, Infinite colorless mana
View on Commander Spellbook - Lithoform Engine + Tezzeret the Seeker + Mana Vault
Produces: Infinite mana artifacts you control can produce, Infinite untap of artifacts you control, Infinite colorless mana
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2009-10-01 · Wizards of the Coast
A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn. - 2009-10-01 · Wizards of the Coast
The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created. - 2008-10-01 · Wizards of the Coast
The first ability can target zero, one, or two artifacts. You may activate it with no targets just to put a loyalty counter on Tezzeret. - 2008-10-01 · Wizards of the Coast
The third ability causes artifacts you control to become creatures in addition to their other card types. - 2008-10-01 · Wizards of the Coast
The third ability affects all artifacts you control, including artifacts that are already creatures. - 2008-10-01 · Wizards of the Coast
For the second ability, you choose the value of X when you activate it. You don’t look through your library until the ability resolves. (In other words, you can’t look through your library, decide what artifact card you want, and then determine what X is.) You can’t choose an X that’s greater than the number of loyalty counters on Tezzeret.
Rulings: Scryfall · Wizards of the Coast