Card
Myrel, Shield of Argive
Mana cost {3}{W}
Legendary Creature — Human Soldier 3/4
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Part of 49 known combos, one of them two-card. 2 official rulings.
- Commander
- Legal
- Printing
- Mythic · BRO · #18
- Cheapest printing
- €14.34
- EDHREC salt
- 0.91
- Color identity
- White
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Time Sieve
- B2 Core — Not in the same deck as its two-card combo partner: Time Sieve
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Time Sieve
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Time Sieve (early with Time Sieve)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
49 known combos, one of them two-card.
- Myrel, Shield of Argive + Time Sieve
Produces: Infinite turns, Lock
View on Commander Spellbook - Breath of Fury + Myrel, Shield of Argive + Rising of the Day
Produces: Infinite creature ETB, Infinite creature LTB, Infinite combat damage
View on Commander Spellbook - Breath of Fury + Myrel, Shield of Argive + Smellerbee, Rebel Fighter
Produces: Infinite creature ETB, Infinite creature LTB, Infinite combat damage
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2022-10-14 · Wizards of the Coast
Myrel, Shield of Argive's first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments. It doesn't prevent activated abilities from cards in any zone other than the battlefield. Notably, this means that your opponents may still activate abilities of cards in their graveyard (such as unearth). - 2022-10-14 · Wizards of the Coast
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.
Rulings: Scryfall · Wizards of the Coast