Card

Ob Nixilis, Captive Kingpin

Mana cost {2}{B}{R}

Legendary Creature — Demon 4/3

Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis. Exile the top card of your library. Until your next end step, you may play that card.

Part of 22 known combos, 3 of them two-card. 6 official rulings.

Commander
Legal
Printing
Mythic · MAT · #41
Cheapest printing
€11.84
EDHREC salt
0.76
Color identity
Black, Red
Keywords
Flying, Trample

Scryfall · EDHREC

Bracket

Why

  • Two-card combo with All Will Be One, Casey Jones, Back Alley Brute, Shalai and Hallar (early with All Will Be One, Casey Jones, Back Alley Brute, Shalai and Hallar)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

22 known combos, 3 of them two-card.

Combos: Commander Spellbook

Rulings

  • 2023-05-12 · Wizards of the Coast
    Ob Nixilis's last ability looks at all combat damage dealt to an opponent in total to determine whether it triggers. For example, if three 1/1 creatures deal combat damage to an opponent, that player loses 3 life. Ob Nixilis's ability won't trigger.
  • 2023-05-12 · Wizards of the Coast
    Playing the card exiled with Ob Nixilis follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
  • 2023-05-12 · Wizards of the Coast
    If you don't play the card, it will remain exiled.
  • 2023-05-12 · Wizards of the Coast
    Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Ob Nixilis only if you haven't played a land yet that turn.
  • 2023-05-12 · Wizards of the Coast
    You may play the card exiled with Ob Nixilis even if Ob Nixilis leaves the battlefield or you lose control of it.
  • 2023-05-12 · Wizards of the Coast
    Ob Nixilis's last ability will trigger if an opponent is dealt exactly 1 damage, pays exactly 1 life, or loses exactly 1 life some other way.

Rulings: Scryfall · Wizards of the Coast

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