Card
Archmage Ascension
Mana cost {2}{U}
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment. As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Part of 2 known combos, 2 of them two-card. 4 official rulings.
- Commander
- Legal
- Printing
- Rare · ZEN · #42
- Cheapest printing
- €1.43
- EDHREC salt
- 0.79
- Color identity
- Blue
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Nexus of Fate, Beacon of Tomorrows
- B2 Core — Not in the same deck as its two-card combo partners: Nexus of Fate, Beacon of Tomorrows
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Nexus of Fate, Beacon of Tomorrows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Nonland tutor, two at most in brackets 1–2 and four in bracket 3 (Lotus Vault house cap)
- Two-card combo with Nexus of Fate, Beacon of Tomorrows (early with Nexus of Fate, Beacon of Tomorrows)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
2 known combos, 2 of them two-card.
- Archmage Ascension + Nexus of Fate
Produces: Infinite turns, Lock
View on Commander Spellbook - Archmage Ascension + Beacon of Tomorrows
Produces: Infinite turns, Lock
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2009-10-01 · Wizards of the Coast
If a spell or ability causes you to put cards in your hand without specifically using the word “draw,” Archmage Ascension’s abilities ignore it. - 2009-10-01 · Wizards of the Coast
If an effect would cause you to draw multiple cards while Archmage Ascension has six or more quest counters on it, each individual draw may be replaced by Archmage Ascension’s effect. Process the draws one at a time. Even if you use the reasonable shortcut of finding all of the cards at once and only physically shuffling once, the game will consider you to have searched and shuffled once per card. - 2009-10-01 · Wizards of the Coast
Archmage Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless you’ve already drawn two or more cards by the time the end step begins. - 2009-10-01 · Wizards of the Coast
If two or more replacement effects would apply to a card-drawing event, the player who’s drawing the card chooses what order to apply them. It’s possible that after applying one of them, the others will no longer be applicable because the player would no longer draw a card. For example, if you control more than one Archmage Ascension with six quest counters on it and you would draw a card, each Archmage Ascension’s replacement effect could apply. Once you use one, the rest are no longer applicable.
Rulings: Scryfall · Wizards of the Coast