Card
Portcullis
Mana cost {4}
Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when this artifact leaves the battlefield.
Part of 5 known combos, 2 of them two-card. 5 official rulings.
- Commander
- Legal
- Printing
- Rare · STH · #139
- Cheapest printing
- €0.73
- EDHREC salt
- 1.01
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Felidar Guardian, Ranar the Ever-Watchful
- B2 Core — Not in the same deck as its two-card combo partners: Felidar Guardian, Ranar the Ever-Watchful
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Ranar the Ever-Watchful
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Felidar Guardian, Ranar the Ever-Watchful (early with Ranar the Ever-Watchful)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
5 known combos, 2 of them two-card.
- Felidar Guardian + Portcullis
Produces: Infinite blinking, Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook - Ranar the Ever-Watchful + Portcullis
Produces: Draw the game, Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook - Prosper, Tome-Bound + Portcullis + Eternal Scourge + Heartless Summoning
Produces: Infinite artifact ETB, Infinite creature ETB, Infinite creature LTB
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2009-10-01 · Wizards of the Coast
The "when Portcullis leaves the battlefield" ability is set up as part of the ability that exiles the creature. It will trigger when Portcullis leaves the battlefield even if Portcullis has somehow lost its abilities at that time. - 2009-10-01 · Wizards of the Coast
The creature does enter, so any other abilities that trigger on it entering trigger. This follows the normal rules for timing triggered abilities: first, the current player puts their abilities on the stack in any order, then each other player in turn order does the same. Portcullis' own ability is included in this, so it could result in the creature being exiled after some abilities have resolved, but before others. - 2004-10-04 · Wizards of the Coast
If the creature that triggered Portcullis is no longer on the battlefield when the ability resolves, then it fails to do anything. - 2004-10-04 · Wizards of the Coast
You check the count of the number of creatures on the battlefield again during resolution. The creature will not be exiled if the count is 2 or less. - 2004-10-04 · Wizards of the Coast
Creatures which are phasing in will not trigger this card's ability.
Rulings: Scryfall · Wizards of the Coast