Card
Epic Struggle
Mana cost {2}{G}{G}
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Part of 32 known combos, one of them two-card. 1 official ruling.
- Commander
- Legal
- Printing
- Rare · JUD · #112
- Cheapest printing
- €2.45
- EDHREC salt
- 0.85
- Color identity
- Green
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Storm Herd
- B2 Core — Not in the same deck as its two-card combo partner: Storm Herd
- B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Storm Herd (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
32 known combos, one of them two-card.
- Storm Herd + Epic Struggle
Produces: Win the game at the beginning of your next upkeep
View on Commander Spellbook - Chatterfang, Squirrel General + Epic Struggle + Army of the Damned
Produces: Win the game at the beginning of your next upkeep
View on Commander Spellbook - Epic Struggle + Army of the Damned + Parallel Lives
Produces: Win the game at the beginning of your next upkeep
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2004-10-04 · Wizards of the Coast
To win, you must control 20 or more creatures both at the beginning of upkeep and when it resolves.
Rulings: Scryfall · Wizards of the Coast