Card
Vigor
Mana cost {3}{G}{G}{G}
Creature — Elemental Incarnation 6/6
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Part of 204 known combos, 4 of them two-card. 4 official rulings.
- Commander
- Legal
- Printing
- Rare · LRW · #240
- Cheapest printing
- €1.39
- EDHREC salt
- 0.68
- Color identity
- Green
- Keywords
- Trample
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Pariah's Shield, Pariah, Gideon's Sacrifice, With Great Power . . .
- B2 Core — Not in the same deck as its two-card combo partners: Pariah's Shield, Pariah, Gideon's Sacrifice, With Great Power . . .
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Pariah's Shield, Pariah, Gideon's Sacrifice, With Great Power . . .
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Pariah's Shield, Pariah, Gideon's Sacrifice, With Great Power . . . (early with Pariah's Shield, Pariah, Gideon's Sacrifice, With Great Power . . .)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
204 known combos, 4 of them two-card.
- Vigor + Hardened Scales + Walking Ballista
Produces: Infinite damage, Infinite +1/+1 counters on creatures you control
View on Commander Spellbook - Vigor + Kami of Whispered Hopes + Walking Ballista
Produces: Infinite colored mana, Infinite damage, Infinite +1/+1 counters on creatures you control
View on Commander Spellbook - Vigor + Branching Evolution + Walking Ballista
Produces: Infinite damage, Infinite +1/+1 counters on creatures you control
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2007-10-01 · Wizards of the Coast
If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard. - 2007-10-01 · Wizards of the Coast
The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield. - 2007-10-01 · Wizards of the Coast
Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard. - 2007-10-01 · Wizards of the Coast
If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.
Rulings: Scryfall · Wizards of the Coast