Card

Chalice of the Void

Mana cost {X}{X}

Artifact

This artifact enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.

Part of 7 known combos, one of them two-card. 4 official rulings.

Commander
Legal
Printing
Rare · MRD · #150
Cheapest printing
€12.76
EDHREC salt
1.14

Scryfall · EDHREC

Bracket

  • B1 Exhibition — Not in the same deck as its two-card combo partner: Guile
  • B2 Core — Not in the same deck as its two-card combo partner: Guile
  • B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • Two-card combo with Guile (none of them early)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

7 known combos, one of them two-card.

Combos: Commander Spellbook

Rulings

  • 2021-03-19 · Wizards of the Coast
    The number of charge counters on Chalice of the Void matters only at the time the spell is cast. Changing the number of charge counters on Chalice of the Void after a spell has been cast won't change whether the ability triggers or counters the spell.
  • 2021-03-19 · Wizards of the Coast
    If there are zero charge counters on Chalice of the Void, it counters each spell with a mana value of 0. This includes face-down creature spells cast with morph's alternative cost.
  • 2021-03-19 · Wizards of the Coast
    A mana cost of {X}{X} means that you pay twice X. For example, if you want X to be 3, you pay {6} to cast Chalice of the Void.
  • 2021-03-19 · Wizards of the Coast
    Chalice of the Void has to be on the battlefield at the end of casting a spell for the ability to trigger. If you sacrifice Chalice of the Void as a cost to cast a spell, its ability can't trigger. However, if it leaves the battlefield once its ability has triggered, that ability will still counter the spell.

Rulings: Scryfall · Wizards of the Coast

Cards with the same role that fit in the same deck.