Card

Warlock Class

Mana cost {B}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Part of 27 known combos, 20 of them two-card. 9 official rulings.

Commander
Legal
Printing
Uncommon · AFR · #125
Cheapest printing
€0.18
EDHREC salt
0.33
Color identity
Black

Scryfall · EDHREC

Bracket

Why

  • Two-card combo with Grievous Wound, Unstoppable Slasher, Quietus Spike, Fraying Omnipotence, Virtus the Veiled, Tree of Perdition, Aphelia, Viper Whisperer, Scytheclaw, Scourge of the Skyclaves, Alpharael, Stonechosen, Shard of the Nightbringer, Shredder, Shadow Master, Raving Dead, Betor, Kin to All, Heartless Hidetsugu, Torgaar, Famine Incarnate, Pox Plague, Dark Leo & Shredder, Magister Sphinx, Blessed Wind (early with Grievous Wound, Unstoppable Slasher, Quietus Spike, Fraying Omnipotence, Virtus the Veiled, Tree of Perdition, Aphelia, Viper Whisperer, Scytheclaw, Alpharael, Stonechosen, Shredder, Shadow Master, Raving Dead, Betor, Kin to All, Heartless Hidetsugu, Pox Plague)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

27 known combos, 20 of them two-card.

Combos: Commander Spellbook

Rulings

  • 2021-07-23 · Wizards of the Coast
    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • 2021-07-23 · Wizards of the Coast
    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
  • 2021-07-23 · Wizards of the Coast
    Gaining a level won't remove abilities that a Class had at a previous level.
  • 2021-07-23 · Wizards of the Coast
    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • 2021-07-23 · Wizards of the Coast
    Warlock Class's first ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.
  • 2021-07-23 · Wizards of the Coast
    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • 2021-07-23 · Wizards of the Coast
    Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • 2021-07-23 · Wizards of the Coast
    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • 2021-07-23 · Wizards of the Coast
    Warlock Class does not need to have been on the battlefield when the creature died for its first ability. For example, if a creature died in combat and you cast Warlock Class in your second main phase, the ability will trigger at the beginning of your end step.

Rulings: Scryfall · Wizards of the Coast

Cards with the same role that fit in the same deck.