Card

Howl of the Horde

Mana cost {2}{R}

Sorcery

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

No bracket restriction: playable from bracket 1. Part of 5 known combos. 8 official rulings.

Commander
Legal
Printing
Rare · KTK · #112
Cheapest printing
€0.52
EDHREC salt
0.33
Color identity
Red
Keywords
Raid

Scryfall · EDHREC

Bracket

  • B1 Exhibition — allowed: No restriction at this bracket
  • B2 Core — allowed: No restriction at this bracket
  • B3 Upgraded — allowed: No restriction at this bracket
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • No Game Changer, mass land denial, extra turn, tutor or two-card combo

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

5 known combos.

Combos: Commander Spellbook

Rulings

  • 2024-11-08 · Wizards of the Coast
    Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
  • 2024-11-08 · Wizards of the Coast
    Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
  • 2014-09-20 · Wizards of the Coast
    If the spell being copied is modal (that is, it says "Choose one —" or the like), each copy will have the same mode. You can't choose a different one.
  • 2014-09-20 · Wizards of the Coast
    Howl of the Horde creates a delayed triggered ability that triggers when you cast your next instant or sorcery spell that turn. The raid ability creates a second, identical delayed triggered ability. Each of these will create a single copy of the next instant or sorcery spell you cast during that turn. If you don't cast another instant or sorcery spell during that turn, both delayed triggered abilities will cease to exist.
  • 2014-09-20 · Wizards of the Coast
    If the spell being copied has an X whose value was determined as it was cast (like Crater's Claws has), each copy will have the same value of X.
  • 2014-09-20 · Wizards of the Coast
    When either ability resolves, it creates a copy of the instant or sorcery spell. You control each copy. Each copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy or copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.
  • 2014-09-20 · Wizards of the Coast
    The delayed triggered abilities will copy any instant or sorcery spell, not just one with targets.
  • 2014-09-20 · Wizards of the Coast
    Each copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal). You can choose different targets for each copy.

Rulings: Scryfall · Wizards of the Coast

Cards with the same role that fit in the same deck.