Card
Goro-Goro and Satoru
Mana cost {U}{B}{R}
Legendary Creature — Goblin Human 3/4
Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn.
Part of 1 known combo, one of them two-card. 1 official ruling.
- Commander
- Legal
- Printing
- Mythic · MOC · #445
- Cheapest printing
- €1.40
- EDHREC salt
- 0.43
- Color identity
- Black, Red, Blue
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Breath of Fury
- B2 Core — Not in the same deck as its two-card combo partner: Breath of Fury
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Breath of Fury
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Breath of Fury (early with Breath of Fury)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
1 known combo, one of them two-card.
- Goro-Goro and Satoru + Breath of Fury
Produces: Infinite combat damage, Infinite combat phases, Infinite death triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2023-04-14 · Wizards of the Coast
The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste.
Rulings: Scryfall · Wizards of the Coast