Card
Shay Cormac
Mana cost {W}{B}
Legendary Creature — Human Knight Rogue 1/1
{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn. Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
No bracket restriction: playable from bracket 1. Part of 2 known combos. 4 official rulings.
- Commander
- Legal
- Printing
- Uncommon · ACR · #65
- Cheapest printing
- €0.12
- EDHREC salt
- 0.57
- Color identity
- Black, White
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
2 known combos.
- Shay Cormac + Agatha's Soul Cauldron + Walking Ballista
Produces: Destroy each creature that enters the battlefield under an opponent's control, Destroy all creatures opponents control, Lock
View on Commander Spellbook - Shay Cormac + Agatha's Soul Cauldron + Triskelion
Produces: Destroy each creature that enters the battlefield under an opponent's control, Destroy all creatures opponents control, Lock
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-07-05 · Wizards of the Coast
Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac’s first ability resolves later during that turn. This is notably not the case with protection, as protection prevents damage. - 2024-07-05 · Wizards of the Coast
Shay Cormac’s second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered. - 2024-07-05 · Wizards of the Coast
If a permanent enters the battlefield under an opponent’s control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac’s first ability resolves, it won’t lose that ability until you activate Shay Cormac’s first ability again. The same is true if an opponent’s permanent gains one of those abilities after Shay Cormac’s first ability resolves. - 2024-07-05 · Wizards of the Coast
Shay Cormac’s last ability looks for any bounty counter on a creature, not just one from that Shay Cormac. For example, if players A and B each control a Shay Cormac and player A has put a bounty counter on player C’s creature, both players A and B will put two +1/+1 counters on their respective Shay Cormacs when that creature dies.
Rulings: Scryfall · Wizards of the Coast