Card

Timesifter

Mana cost {5}

Artifact

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players' cards are tied for greatest, the tied players repeat this process until the tie is broken.

Extra-turn card: not allowed in brackets 1–2, two at most in bracket 3. Part of 3 known combos. 8 official rulings.

Commander
Legal
Printing
Rare · MRD · #262
Cheapest printing
€0.99
EDHREC salt
1.28

Scryfall · EDHREC

Bracket

  • B1 Exhibition — not allowed: Extra-turn cards are not allowed
  • B2 Core — not allowed: Extra-turn cards are not allowed
  • B3 Upgraded — counts toward 2 extra-turn cards (Lotus Vault house cap): Counts toward the 2 extra-turn cards allowed (Lotus Vault house cap)
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • Extra-turn card, two at most in bracket 3 (Lotus Vault house cap)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

3 known combos.

Combos: Commander Spellbook

Rulings

  • 2006-05-01 · Wizards of the Coast
    In Two-Headed Giant, triggers only once per upkeep, not once for each player.
  • 2004-12-01 · Wizards of the Coast
    Remember which player would have taken the next turn if Timesifter's ability hadn't triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn.
  • 2004-12-01 · Wizards of the Coast
    If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken.
  • 2004-12-01 · Wizards of the Coast
    A land card has a mana value of 0.
  • 2004-12-01 · Wizards of the Coast
    Each player must exile the top card of their library at the start of each upkeep step.
  • 2004-12-01 · Wizards of the Coast
    If multiple extra turns are created in a game, the most recently created extra turn is taken first.
  • 2004-12-01 · Wizards of the Coast
    Each time there's a tie for the highest cost, only the players involved in the tie continue.
  • 2004-12-01 · Wizards of the Coast
    If a player fails to exile a card, they can't take the extra turn.

Rulings: Scryfall · Wizards of the Coast

Cards with the same role that fit in the same deck.