Card

Expropriate

Mana cost {7}{U}{U}

Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Extra-turn card: not allowed in brackets 1–2, two at most in bracket 3. Part of 14 known combos, one of them two-card. 10 official rulings.

Commander
Legal
Printing
Mythic · CN2 · #30
Cheapest printing
€11.60
EDHREC salt
2.45
Color identity
Blue
Keywords
Council's dilemma

Scryfall · EDHREC

Bracket

  • B1 Exhibition — not allowed: Extra-turn cards are not allowed
  • B2 Core — not allowed: Extra-turn cards are not allowed
  • B3 Upgraded — Not in the same deck as its early two-card combo partner: Panoptic Mirror
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • Extra-turn card, two at most in bracket 3 (Lotus Vault house cap)
  • Two-card combo with Panoptic Mirror (early with Panoptic Mirror)

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

14 known combos, one of them two-card.

Combos: Commander Spellbook

Rulings

  • 2024-09-20 · Wizards of the Coast
    No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
  • 2024-09-20 · Wizards of the Coast
    Each player must vote for one of the available options. They can't abstain.
  • 2024-09-20 · Wizards of the Coast
    Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
  • 2016-08-23 · Wizards of the Coast
    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 2016-08-23 · Wizards of the Coast
    If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
  • 2016-08-23 · Wizards of the Coast
    Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • 2016-08-23 · Wizards of the Coast
    The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • 2016-08-23 · Wizards of the Coast
    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
  • 2016-08-23 · Wizards of the Coast
    You must vote for one of the available options. You can't abstain.
  • 2016-08-23 · Wizards of the Coast
    Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

Rulings: Scryfall · Wizards of the Coast

Cards with the same role that fit in the same deck.