Card
Expropriate
Mana cost {7}{U}{U}
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Extra-turn card: not allowed in brackets 1–2, two at most in bracket 3. Part of 14 known combos, one of them two-card. 10 official rulings.
- Commander
- Legal
- Printing
- Mythic · CN2 · #30
- Cheapest printing
- €11.60
- EDHREC salt
- 2.45
- Color identity
- Blue
- Keywords
- Council's dilemma
Bracket
- B1 Exhibition — not allowed: Extra-turn cards are not allowed
- B2 Core — not allowed: Extra-turn cards are not allowed
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Panoptic Mirror
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Extra-turn card, two at most in bracket 3 (Lotus Vault house cap)
- Two-card combo with Panoptic Mirror (early with Panoptic Mirror)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
14 known combos, one of them two-card.
- Panoptic Mirror + Expropriate
Produces: Infinite turns, Lock
View on Commander Spellbook - Taigam, Master Opportunist + Clockspinning + Expropriate
Produces: Infinite turns, Lock
View on Commander Spellbook - The Tenth Doctor + Taigam, Master Opportunist + Expropriate
Produces: Infinite turns, Lock
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-09-20 · Wizards of the Coast
No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote. - 2024-09-20 · Wizards of the Coast
Each player must vote for one of the available options. They can't abstain. - 2024-09-20 · Wizards of the Coast
Votes are cast in turn order, and each player will know the votes of players who voted beforehand. - 2016-08-23 · Wizards of the Coast
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote. - 2016-08-23 · Wizards of the Coast
If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect. - 2016-08-23 · Wizards of the Coast
Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote. - 2016-08-23 · Wizards of the Coast
The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect. - 2016-08-23 · Wizards of the Coast
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect. - 2016-08-23 · Wizards of the Coast
You must vote for one of the available options. You can't abstain. - 2016-08-23 · Wizards of the Coast
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
Rulings: Scryfall · Wizards of the Coast