Card
Sakashima the Impostor
Mana cost {2}{U}{U}
Legendary Creature — Human Rogue 3/1
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Part of 245 known combos, 5 of them two-card. 3 official rulings.
- Commander
- Legal
- Printing
- Rare · SOK · #53
- Cheapest printing
- €12.57
- EDHREC salt
- 0.54
- Color identity
- Blue
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Felidar Guardian, Pramikon, Sky Rampart, Mirror-Mad Phantasm, Azor, the Lawbringer, Wispweaver Angel
- B2 Core — Not in the same deck as its two-card combo partners: Felidar Guardian, Pramikon, Sky Rampart, Mirror-Mad Phantasm, Azor, the Lawbringer, Wispweaver Angel
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Pramikon, Sky Rampart, Mirror-Mad Phantasm, Azor, the Lawbringer
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Felidar Guardian, Pramikon, Sky Rampart, Mirror-Mad Phantasm, Azor, the Lawbringer, Wispweaver Angel (early with Pramikon, Sky Rampart, Mirror-Mad Phantasm, Azor, the Lawbringer)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
245 known combos, 5 of them two-card.
- Sakashima the Impostor + Felidar Guardian
Produces: Infinite creature LTB, Infinite creature ETB
View on Commander Spellbook - Kodama of the East Tree + Sakashima the Impostor + Simic Growth Chamber
Produces: Infinite landfall triggers
View on Commander Spellbook - Sefris of the Hidden Ways + Radiant Solar + Sakashima the Impostor + Spark Double
Produces: Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2005-06-01 · Wizards of the Coast
If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue. - 2005-06-01 · Wizards of the Coast
Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing. - 2005-06-01 · Wizards of the Coast
Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
Rulings: Scryfall · Wizards of the Coast