Card
Vadrik, Astral Archmage
Mana cost {1}{U}{R}
Legendary Creature — Human Wizard 1/2
If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
No bracket restriction: playable from bracket 1. Part of 47 known combos. 6 official rulings.
- Commander
- Legal
- Printing
- Rare · MID · #248
- Cheapest printing
- €0.17
- EDHREC salt
- 0.65
- Color identity
- Red, Blue
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
47 known combos.
- Vadrik, Astral Archmage + Storm-Kiln Artist + Searing Touch
Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite damage
View on Commander Spellbook - Vadrik, Astral Archmage + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Searing Touch
Produces: Infinite damage, Infinite magecraft triggers, Infinite storm count
View on Commander Spellbook - Vadrik, Astral Archmage + Urabrask // The Great Work + Haze of Rage
Produces: Infinite damage, Infinitely powerful creatures you control until end of turn, Infinite magecraft triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2021-09-24 · Wizards of the Coast
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. - 2021-09-24 · Wizards of the Coast
All costs to cast a spell are locked in before mana abilities are activated and those costs are paid. If Vadrik's power changes after costs are locked in, or if Vadrik leaves the battlefield while you are activating mana abilities or paying those costs, the cost reduction effect won't be affected and the total cost to cast the spell won't change. - 2021-09-24 · Wizards of the Coast
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. - 2021-09-24 · Wizards of the Coast
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time. - 2021-09-24 · Wizards of the Coast
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. - 2021-09-24 · Wizards of the Coast
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Rulings: Scryfall · Wizards of the Coast