Card
Pili-Pala
Mana cost {2}
Artifact Creature — Scarecrow 1/1
Flying {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
Part of 303 known combos, 3 of them two-card. 4 official rulings.
- Commander
- Legal
- Printing
- Common · SHM · #258
- Cheapest printing
- €0.83
- EDHREC salt
- 1.06
- Keywords
- Flying
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Grand Architect, Careful Cultivation, Bigger on the Inside
- B2 Core — Not in the same deck as its two-card combo partners: Grand Architect, Careful Cultivation, Bigger on the Inside
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Grand Architect, Careful Cultivation, Bigger on the Inside
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Grand Architect, Careful Cultivation, Bigger on the Inside (early with Grand Architect, Careful Cultivation, Bigger on the Inside)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
303 known combos, 3 of them two-card.
- Pili-Pala + Grand Architect
Produces: Infinite blue mana
View on Commander Spellbook - Marvin, Murderous Mimic + Pili-Pala + Palladium Myr
Produces: Infinite colored mana, Infinite colorless mana
View on Commander Spellbook - Trazyn the Infinite + Pili-Pala + Sol Ring
Produces: Infinite colored mana, Infinite colorless mana
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2008-05-01 · Wizards of the Coast
Pili-Pala’s ability is a mana ability. It doesn’t use the stack and can’t be responded to. - 2008-05-01 · Wizards of the Coast
Using this creature’s ability means you’re untapping it for mana, not tapping it for mana. Mana Reflection won’t cause it to produce extra mana. - 2008-05-01 · Wizards of the Coast
If Pili-Pala is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost. - 2008-05-01 · Wizards of the Coast
If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
Rulings: Scryfall · Wizards of the Coast