Card
Agent Frank Horrigan
Mana cost {5}{B}{G}
Legendary Creature — Mutant Warrior 8/6
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
No bracket restriction: playable from bracket 1. Part of 3 known combos. 9 official rulings.
- Commander
- Legal
- Printing
- Rare · PIP · #89
- Cheapest printing
- €5.37
- EDHREC salt
- 0.30
- Color identity
- Black, Green
- Keywords
- Trample, Proliferate
Bracket
- B1 Exhibition — allowed: No restriction at this bracket
- B2 Core — allowed: No restriction at this bracket
- B3 Upgraded — allowed: No restriction at this bracket
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- No Game Changer, mass land denial, extra turn, tutor or two-card combo
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
3 known combos.
- Agent Frank Horrigan + Deadeye Navigator + Crystalline Crawler
Produces: Infinite creature ETB, Infinite creature LTB, Infinite proliferate
View on Commander Spellbook - Agent Frank Horrigan + Cryptic Trilobite + Emiel the Blessed
Produces: Infinite +1/+1 counters on a creature, Infinite blinking, Infinite colorless mana that can only be spent to activate abilities
View on Commander Spellbook - Agent Frank Horrigan + Cryptic Trilobite + Eldrazi Displacer
Produces: Infinite +1/+1 counters on a creature, Infinite blinking, Infinite colorless mana that can only be spent to activate abilities
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-03-08 · Wizards of the Coast
If Agent Frank Horrigan enters the battlefield attacking, it doesn’t have indestructible since it was never declared as an attacker. - 2024-03-08 · Wizards of the Coast
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it’s too late for anyone to respond. - 2024-03-08 · Wizards of the Coast
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can’t have it get just one kind of counter it already has and not the others. - 2024-03-08 · Wizards of the Coast
The ability that causes Agent Frank Horrigan to have indestructible starts to apply as soon as it’s declared as an attacker. It applies for the remainder of the turn. It doesn’t matter what happens to the player or permanent it attacked after that point. - 2024-03-08 · Wizards of the Coast
While proliferating twice, players can’t respond between proliferating the first time and proliferating the second time. - 2024-03-08 · Wizards of the Coast
You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can’t choose cards in any zone other than the battlefield, even if they have counters on them. - 2024-03-08 · Wizards of the Coast
You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all. - 2024-03-08 · Wizards of the Coast
Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate. - 2024-03-08 · Wizards of the Coast
If you proliferate twice, you don’t have to choose the same set of players and/or permanents to get additional counters each time.
Rulings: Scryfall · Wizards of the Coast