Card

Linvala, Shield of Sea Gate

Mana cost {1}{W}{U}

Legendary Creature — Angel Wizard 3/3

Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

No bracket restriction: playable from bracket 1. Part of 6 known combos. 9 official rulings.

Commander
Legal
Printing
Rare · ZNR · #226
Cheapest printing
€0.33
EDHREC salt
0.24
Color identity
Blue, White
Keywords
Flying

Scryfall · EDHREC

Bracket

  • B1 Exhibition — allowed: No restriction at this bracket
  • B2 Core — allowed: No restriction at this bracket
  • B3 Upgraded — allowed: No restriction at this bracket
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • No Game Changer, mass land denial, extra turn, tutor or two-card combo

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

6 known combos.

Combos: Commander Spellbook

Rulings

  • 2020-09-25 · Wizards of the Coast
    If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
  • 2020-09-25 · Wizards of the Coast
    An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
  • 2020-09-25 · Wizards of the Coast
    Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected.
  • 2020-09-25 · Wizards of the Coast
    To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • 2020-09-25 · Wizards of the Coast
    In a multiplayer game, if you leave the game after Linvala’s middle ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
  • 2020-09-25 · Wizards of the Coast
    The nonland permanent remains affected until your next turn even if the number of creatures in your party changes or Linvala leaves the battlefield.
  • 2020-09-25 · Wizards of the Coast
    No abilities of the affected permanent can be activated, including mana abilities.
  • 2020-09-25 · Wizards of the Coast
    Linvala’s middle ability won’t trigger at all if you don’t have a full party as your combat phase begins. It won’t affect the target if you don’t have a full party as it resolves. The number of creatures in your party may change between these times, however.
  • 2020-09-25 · Wizards of the Coast
    Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.

Rulings: Scryfall · Wizards of the Coast

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