Card

Odric, Lunarch Marshal

Mana cost {3}{W}

Legendary Creature — Human Soldier 3/3

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

No bracket restriction: playable from bracket 1. Part of 7 known combos. 4 official rulings.

Commander
Legal
Printing
Rare · SOI · #31
Cheapest printing
€0.35
EDHREC salt
0.35
Color identity
White

Scryfall · EDHREC

Bracket

  • B1 Exhibition — allowed: No restriction at this bracket
  • B2 Core — allowed: No restriction at this bracket
  • B3 Upgraded — allowed: No restriction at this bracket
  • B4 Optimized — allowed: No restriction beyond the banned list
  • B5 cEDH — allowed: No restriction beyond the banned list

Why

  • No Game Changer, mass land denial, extra turn, tutor or two-card combo

How Lotus Vault estimates a bracket

Bracket: Lotus Vault analysis, with Commander Spellbook flags

Combos

7 known combos.

Combos: Commander Spellbook

Rulings

  • 2020-01-24 · Wizards of the Coast
    If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
  • 2016-04-08 · Wizards of the Coast
    Multiple instances of any of the abilities Odric can grant your creatures are redundant.
  • 2016-04-08 · Wizards of the Coast
    Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
  • 2016-04-08 · Wizards of the Coast
    The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.

Rulings: Scryfall · Wizards of the Coast

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