Card
Oblivion Ring
Mana cost {2}{W}
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Part of 48 known combos, one of them two-card. 4 official rulings.
- Commander
- Legal
- Printing
- Common · ALA · #20
- Cheapest printing
- €0.08
- EDHREC salt
- 0.33
- Color identity
- White
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Astral Dragon
- B2 Core — Not in the same deck as its two-card combo partner: Astral Dragon
- B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Astral Dragon (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
48 known combos, one of them two-card.
- Abdel Adrian, Gorion's Ward + Fiend Hunter + Oblivion Ring
Produces: Infinite blinking of nonland permanents, Infinite creature tokens, Infinite creature ETB
View on Commander Spellbook - Abdel Adrian, Gorion's Ward + Touch the Spirit Realm + Oblivion Ring
Produces: Infinite blinking of nonland permanents, Infinite creature tokens, Infinite creature ETB
View on Commander Spellbook - Abdel Adrian, Gorion's Ward + Journey to Nowhere + Oblivion Ring
Produces: Infinite blinking of nonland permanents, Infinite creature tokens, Infinite creature ETB
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2012-07-01 · Wizards of the Coast
Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. - 2008-10-01 · Wizards of the Coast
If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything, but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled forever. - 2007-10-01 · Wizards of the Coast
If Oblivion Ring leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted nonland permanent forever. - 2007-10-01 · Wizards of the Coast
If there are no nonland permanents on the battlefield other than an Oblivion Ring, and the card it exiled was another Oblivion Ring, casting a third Oblivion Ring will result in an involuntary infinite loop that will end the game in a draw (unless someone chooses to break it by putting another nonland permanent onto the battlefield or destroying one of the Oblivion Rings, for example).
Rulings: Scryfall · Wizards of the Coast