Card
Rafiq of the Many
Mana cost {1}{G}{W}{U}
Legendary Creature — Human Knight 3/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
Part of 4 known combos, 4 of them two-card. 6 official rulings.
- Commander
- Legal
- Printing
- Mythic · ALA · #185
- Cheapest printing
- €0.19
- EDHREC salt
- 0.42
- Color identity
- Green, Blue, White
- Keywords
- Exalted
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Eldrazi Conscription, Colossus Hammer, Belt of Giant Strength, The Ur-Dragon
- B2 Core — Not in the same deck as its two-card combo partners: Eldrazi Conscription, Colossus Hammer, Belt of Giant Strength, The Ur-Dragon
- B3 Upgraded — Not in the same deck as its early two-card combo partners: Eldrazi Conscription, Colossus Hammer, Belt of Giant Strength, The Ur-Dragon
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Eldrazi Conscription, Colossus Hammer, Belt of Giant Strength, The Ur-Dragon (early with Eldrazi Conscription, Colossus Hammer, Belt of Giant Strength, The Ur-Dragon)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
4 known combos, 4 of them two-card.
- Rafiq of the Many + Eldrazi Conscription
Produces: Target opponent loses the game
View on Commander Spellbook - Rafiq of the Many + Colossus Hammer
Produces: Target opponent loses the game
View on Commander Spellbook - Rafiq of the Many + Belt of Giant Strength
Produces: Target opponent loses the game
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2008-10-01 · Wizards of the Coast
In a Two-Headed Giant game, a creature "attacks alone" if it's the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate's exalted abilities won't. - 2008-10-01 · Wizards of the Coast
Exalted abilities will resolve before blockers are declared. - 2008-10-01 · Wizards of the Coast
If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities. - 2008-10-01 · Wizards of the Coast
Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again. - 2008-10-01 · Wizards of the Coast
Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they're ignored by exalted abilities. They won't cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers. - 2008-10-01 · Wizards of the Coast
If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won't trigger.
Rulings: Scryfall · Wizards of the Coast