Card
The Scarab God
Mana cost {3}{U}{B}
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Part of 1 known combo, one of them two-card. 4 official rulings.
- Commander
- Legal
- Printing
- Mythic · HOU · #145
- Cheapest printing
- €3.80
- EDHREC salt
- 0.76
- Color identity
- Black, Blue
- Keywords
- Scry
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Mirror-Mad Phantasm
- B2 Core — Not in the same deck as its two-card combo partner: Mirror-Mad Phantasm
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Mirror-Mad Phantasm
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Mirror-Mad Phantasm (early with Mirror-Mad Phantasm)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
1 known combo, one of them two-card.
- The Scarab God + Mirror-Mad Phantasm
Produces: Infinite self-mill
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2020-08-07 · Wizards of the Coast
The number of Zombies you control is counted as The Scarab God's first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability). - 2020-08-07 · Wizards of the Coast
In a Two-Headed Giant game, The Scarab God's first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control. - 2017-07-14 · Wizards of the Coast
If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone. - 2017-07-14 · Wizards of the Coast
The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
Rulings: Scryfall · Wizards of the Coast