Card
Chthonian Nightmare
Mana cost {1}{B}
When this enchantment enters, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Part of 312 known combos, 2 of them two-card. 11 official rulings.
- Commander
- Legal
- Printing
- Rare · MH3 · #83
- Cheapest printing
- €0.89
- EDHREC salt
- 0.39
- Color identity
- Black
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partners: Kodama of the East Tree, Dockside Extortionist
- B2 Core — Not in the same deck as its two-card combo partners: Kodama of the East Tree, Dockside Extortionist
- B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Kodama of the East Tree, Dockside Extortionist (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
312 known combos, 2 of them two-card.
- Chthonian Nightmare + Pitiless Plunderer + Shambling Ghast + Greedy Freebooter
Produces: Infinite creature ETB, Infinite creature LTB, Infinite death triggers
View on Commander Spellbook - Chthonian Nightmare + Priest of Gix + Greedy Freebooter
Produces: Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers
View on Commander Spellbook - Chthonian Nightmare + Priest of Gix + Pitiless Plunderer
Produces: Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2024-06-07 · Wizards of the Coast
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. - 2024-06-07 · Wizards of the Coast
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. - 2024-06-07 · Wizards of the Coast
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. - 2024-06-07 · Wizards of the Coast
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. - 2024-06-07 · Wizards of the Coast
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) - 2024-06-07 · Wizards of the Coast
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. - 2024-06-07 · Wizards of the Coast
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. - 2024-06-07 · Wizards of the Coast
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. - 2024-06-07 · Wizards of the Coast
{E} is the energy symbol. It represents one energy counter. - 2024-06-07 · Wizards of the Coast
Chthonian Nightmare's last ability must have a target to be activated. You can't activate it without a target in order to return Chthonian Nightmare to your hand. - 2024-06-07 · Wizards of the Coast
If a card in your graveyard has {X} in its mana cost, X is 0 when determining its mana value.
Rulings: Scryfall · Wizards of the Coast