Card
Blim, Comedic Genius
Mana cost {2}{B}{R}
Flying Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Part of 63 known combos, one of them two-card. 5 official rulings.
- Commander
- Legal
- Printing
- Rare · CMR · #272
- Cheapest printing
- €0.22
- EDHREC salt
- 0.53
- Color identity
- Black, Red
- Keywords
- Flying
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Demonic Pact
- B2 Core — Not in the same deck as its two-card combo partner: Demonic Pact
- B3 Upgraded — Not in the same deck as its early two-card combo partner: Demonic Pact
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Demonic Pact (early with Demonic Pact)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
63 known combos, one of them two-card.
- Demonic Pact + Blim, Comedic Genius
Produces: Target opponent loses the game at the beginning of their next upkeep
View on Commander Spellbook - Archfiend of the Dross + Heartless Act + Blim, Comedic Genius
Produces: Target opponent loses the game at the beginning of their next upkeep
View on Commander Spellbook - Blim, Comedic Genius + Vilis, Broker of Blood + Underworld Dreams
Produces: Infinite card draw for target opponent, Infinite draw triggers for target opponent, Near-infinite damage to one opponent
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2020-11-10 · Wizards of the Coast
The control-change effect of Blim's ability lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Blim leaves the battlefield. In a multiplayer game, it does expire if the current controller leaves the game. - 2020-11-10 · Wizards of the Coast
If the target permanent you control is an illegal target by the time Blim's ability tries to resolve, the ability doesn't resolve. The other player doesn't gain control of your permanent, and no one loses life or discards cards. - 2020-11-10 · Wizards of the Coast
Players lose life and discard cards for all permanents they control but don't own, not just the ones they received from you. - 2020-11-10 · Wizards of the Coast
The player who was dealt damage can't refuse your generous gift. That would be rude. - 2020-11-10 · Wizards of the Coast
You choose which permanent the player gains control of, not the player who was dealt damage.
Rulings: Scryfall · Wizards of the Coast