Card
Syr Gwyn, Hero of Ashvale
Mana cost {3}{R}{W}{B}
Legendary Creature — Human Knight 5/5
Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}.
Part of 36 known combos, one of them two-card. 4 official rulings.
- Commander
- Legal
- Printing
- Mythic · ELD · #330
- Cheapest printing
- €2.54
- EDHREC salt
- 0.29
- Color identity
- Black, Red, White
- Keywords
- Vigilance, Menace
Bracket
- B1 Exhibition — Not in the same deck as its two-card combo partner: Crackdown Construct
- B2 Core — Not in the same deck as its two-card combo partner: Crackdown Construct
- B3 Upgraded — allowed: Its two-card combos are not early, which Bracket 3 allows
- B4 Optimized — allowed: No restriction beyond the banned list
- B5 cEDH — allowed: No restriction beyond the banned list
Why
- Two-card combo with Crackdown Construct (none of them early)
How Lotus Vault estimates a bracket
Bracket: Lotus Vault analysis, with Commander Spellbook flags
Combos
36 known combos, one of them two-card.
- Syr Gwyn, Hero of Ashvale + Crackdown Construct
Produces: Infinitely large creature until end of turn
View on Commander Spellbook - Syr Gwyn, Hero of Ashvale + Haakon, Stromgald Scourge + Lotus Ring + Anger
Produces: Infinite colored mana, Infinite death triggers, Infinite creature ETB
View on Commander Spellbook - Syr Gwyn, Hero of Ashvale + Haakon, Stromgald Scourge + Lotus Ring + Fervor
Produces: Infinite colored mana, Infinite death triggers, Infinite creature ETB
View on Commander Spellbook
Combos: Commander Spellbook
Rulings
- 2019-10-04 · Wizards of the Coast
If Syr Gwyn leaves the battlefield after an equip Knight ability has been activated, that ability still resolves even though the Equipment has lost that ability. - 2019-10-04 · Wizards of the Coast
Syr Gwyn's triggered ability triggers once per attacking creature that's equipped, regardless of how many Equipment those creatures each carry. - 2019-10-04 · Wizards of the Coast
Whether the target creature is a Knight is checked only as the equip Knight ability is activated and as that ability resolves. If the creature somehow becomes a non-Knight creature later, the Equipment remains attached to it. - 2019-10-04 · Wizards of the Coast
Equipment you control still have their other equip abilities in addition to equip Knight {0}.
Rulings: Scryfall · Wizards of the Coast